The special frame and the wild
The special frame holds only 6 symbols: the wild, A, K, Q, J and 10. The wild (a character in a green pirate hat) only appears on that frame and substitutes for all symbols except the cash symbol. In the base game, when 1 or more cash symbols are on the board and no wild appears, a wild can appear on the special frame.
When the wild appears, orange and/or cyan gems are thrown into the red and/or teal chests on top of the board and can trigger the corresponding bonus game.
Cash symbols and X-Lock
The cash symbol (a gold shell coin) appears on all reels except the special frame, worth 0.1x, 0.2x, 0.5x, 1x, 2x, 5x, 10x, 15x, 20x, 30x, 50x or 100x the total bet. When the wild appears on the special frame with 1 or more cash symbols, all cash symbols on the board are unlocked and their prizes awarded.
How a Hold & Spin round runs
Each of the three starts with 3 bonus spins, and each spin that shows 1 or more cash symbols resets the count to 3. The wild and the cash symbols stay locked until the feature is over. It ends when the reels are fully filled or the count reaches zero, and then all the cash values are paid out.
Collect, Double and Collect & Double
Hold & Spin - Collect adds two random extras: the Cash Collect Bonus unlocks and awards all cash symbols on the current board and then locks them again, and the Extra Cash Bonus drops cash symbols onto the board that can stack on existing ones. In Hold & Spin - Double each reel shows 2 cash symbols (not the special frame) and the Extra Cash Bonus can occur.
Collect & Double can start when both gems are collected at the same time and both chests open together. It also shows 2 cash symbols on each reel.
Symbols and paytable
The red scroll with a gold emblem is the top symbol: 80, 24 and 12 for 5, 4 and 3. Then the purple anchor and the blue spyglass (40, 20, 8), the green compass (24, 10, 4), the rum bottle (20, 8, 4), A and K (10, 6, 2), and Q, J and 10 (6, 4, 2).
These numbers are the credits printed on the rules page for denomination 0.01 and bet multiplier 1; they change with your bet.
Feature Buy
Feature Buy (if available) can only be bought in the base game: Option 1 at 50 times the total bet awards Hold & Spin - Collect, Option 2 at 50 times awards Hold & Spin - Double and Option 3 at 100 times awards Collect & Double. After purchase you forfeit the current game state.
Voyage of Blast Raider X-Lock paytable
Numbers in credits printed on the rules page for denomination 0.01 and bet multiplier 1, for 5, 4 and 3 symbols as printed; they change with your bet.
| Symbol | 5 | 4 | 3 |
|---|---|---|---|
| Red scroll with gold emblem | 80 | 24 | 12 |
| Purple anchor | 40 | 20 | 8 |
| Blue spyglass | 40 | 20 | 8 |
| Green compass | 24 | 10 | 4 |
| Rum bottle | 20 | 8 | 4 |
| A | 10 | 6 | 2 |
| K | 10 | 6 | 2 |
| Q | 6 | 4 | 2 |
| J | 6 | 4 | 2 |
| 10 | 6 | 4 | 2 |
Rules and paytable taken from the in-game help pages in October 2026.
