Two directions on 1152 ways
Page 1 prints 1152 ways to win, and symbols pay from left to right and from right to left, starting from the leftmost or the rightmost reel. Only the highest win per combination on a way is paid.
At a total bet of RM2.00, six of the woman in a blue and gold headdress or the black cat show RM2.00, ahead of the scarab, the cobra and A to J.
The Sun and Moon meters
The gold Sun and Moon symbols pay by themselves (RM3.00 for six at RM2.00) and feed two meters, Sun on the left and Moon on the right. In the base game each one that lands can randomly add 1x to its side.
The Sun multiplier works on left-to-right wins and the Moon multiplier on right-to-left wins, for that spin and its tumbles. If a spin or tumble pays both ways with both meters active, the win is multiplied by their sum. The rules pages do not say whether base game meters reset after a spin.
Tumbles and the falcon Wild
Winning symbols are paid and vanish, new ones drop in, and there is no limit to the tumbles; the total is paid after the last one. The Wild, a green and gold falcon mask, lands on reels 2 to 5 only and replaces everything except the Scatter, the Sun and the Moon.
Free spins and the gamble wheel
Three to six Scatters, gold winged sun discs on any reel, give 10 free spins with both meters at 2x. Every Sun or Moon is then guaranteed to raise its meter until the round ends: by 2x, 4x, 6x or 8x for a trigger of 3, 4, 5 or 6 Scatters. Another 3 to 6 Scatters add 10 spins.
Before the spins you may collect the 2x start or gamble it on a wheel, step by step up to 8x. A win raises the start; a lose ends the round with all free spins lost.
Ante Bet, buying and limits
Normal play uses a 20x bet multiplier; the 30x Ante Bet switches off buying. Otherwise free spins cost 120x the current base bet, with 3 to 6 Scatters on the triggering spin. Wins are capped at 10,000x bet; the round then ends and remaining free spins are forfeited.
Keeping your own pace
The gamble can take the whole round away, so decide before the wheel appears. Set a budget, use small stakes while the two-way pays become familiar and read the paytable at your own bet. The rules pages do not list a payout percentage.
Duel of Night & Day paytable
RM amounts the rules pages show for 6 / 5 / 4 / 3 symbols on a way at a total bet of RM2.00; they change with your bet.
| Symbol | 6 | 5 | 4 | 3 |
|---|---|---|---|---|
| Woman in a blue and gold headdress | 2.00 | 1.80 | 1.20 | 1.00 |
| Black cat with a gold collar | 2.00 | 1.80 | 1.20 | 1.00 |
| Blue and gold scarab | 1.50 | 1.20 | 1.00 | 0.60 |
| Cobra | 1.50 | 1.20 | 1.00 | 0.60 |
| A | 1.50 | 1.20 | 1.00 | 0.60 |
| K | 1.20 | 1.00 | 0.80 | 0.60 |
| Q | 1.20 | 1.00 | 0.80 | 0.60 |
| J | 1.20 | 1.00 | 0.80 | 0.60 |
| Sun multiplier symbol | 3.00 | 2.50 | 2.00 | 1.50 |
| Moon multiplier symbol | 3.00 | 2.50 | 2.00 | 1.50 |
Free spins meter increase per Sun / Moon hit (as printed)
| Trigger | Increase per hit |
|---|---|
| 3 SCATTER | 2x |
| 4 SCATTER | 4x |
| 5 SCATTER | 6x |
| 6 SCATTER | 8x |
Rules and paytable taken from the in-game help pages in October 2026.
