How the three pages are laid out
Page one holds the WILD, the scatter and six pay panels with a WITH column each, plus a strip of 50 numbered lines. The pages print no reel or row count.
A WILD that appears only on reel 3
The WILD is the man with a topknot under the SUBSTITUTE heading. In normal games it only appears on reel 3 and substitutes for all other symbols, including scatter. When it appears it expands to cover all positions on the reel before pays are awarded. The prize is tripled when one or more WILDs substitute in a winning combination, and the WILD counts once on its reel for scatters.
No pay value of its own is printed for the WILD; its picture sits above the WITH column in every panel.
The daruma doll scatter
The scatter is a red daruma doll: 5 gives 33 plus FEATURE, 4 gives 9 plus FEATURE, 3 gives FEATURE and 2 gives 2. Its WITH column prints 99 plus FEATURE, 27 plus FEATURE and FEATURE. Scatter wins are multiplied by total bet and added to line wins.
The six paytable panels
The geisha with a fan and the castle share 3333, 333 and 33 for 5, 4 and 3 symbols, but for 2 symbols the geisha prints 6 and the castle 3. Three panels are marked OF A KIND: the lucky cat with the fortune cookie, A with K and Q, and 10 with J and 9. Every number, the WITH column included, is in the table below.
Triple Wild Feature
Nine free games are awarded when 3 or more scatters appear left to right. Whenever the WILD appears during free games it replicates itself onto 1 or 2 additional reels before pays are awarded. The feature can be retriggered, with retriggering scatters counted before any WILD replication. Free games use the lines and bet of the triggering game.
Progressive jackpots and other rules
Progressive jackpots can be won at the conclusion of any game, are triggered at random and are added to other wins. OTHER RULES adds:
- Wins on different lines are added
- 50 line play is compulsory in every game
- Line wins are multiplied by bet per line
- Only the highest win is paid on each line
Gamble War and AUTO PLAY
After a win the player may choose to gamble it. GAMBLE WAR is a card guessing game: compare your card BIG or SMALL against the banker card. Each win moves up a level, five in all at X2, X4, X6, X8 and X10, then play returns to the main game.
AUTO PLAY: Menu: Autoplay Options enters your settings, Auto Play plays by them, Stop Auto switches it off. Set a budget first and play responsibly.
Japan Fortune paytable
Numbers as printed on the help page for 5, 4, 3 and 2; WITH is the column printed beside the WILD picture. Line wins are multiplied by bet per line, scatter wins by total bet.
| Symbol | 5 | 4 | 3 | 2 | WITH 5 | WITH 4 | WITH 3 |
|---|---|---|---|---|---|---|---|
| Geisha with a fan | 3,333 | 333 | 33 | 6 | 9,999 | 999 | 99 |
| Castle | 3,333 | 333 | 33 | 3 | 9,999 | 999 | 99 |
| Red torii gate | 333 | 150 | 12 | 3 | 999 | 450 | 36 |
| Lucky cat / fortune cookie | 333 | 60 | 6 | 3 | 999 | 180 | 18 |
| A / K / Q | 150 | 33 | 5 | – | 450 | 99 | 15 |
| 10 / J / 9 | 99 | 20 | 5 | – | 297 | 60 | 15 |
| Red daruma scatter (5 and 4 also + FEATURE; 3 = FEATURE) | 33 | 9 | – | 2 | 99 | 27 | – |
Rules and paytable taken from the in-game help pages in October 2026.
New members: free RM20 angpao, no deposit needed (Free Event games only). Terms apply.
