Connected blocks, no paylines
The game looks for neighbours. Identical symbols must touch horizontally or vertically in a block of at least 5, and the size of the block (5 up to 15+) is read from the paytable. The page gives the win as (total play / 50) x odds, and when several blocks win the prizes are added together.
Drops until nothing wins
After each drop the winning symbols are removed, the remaining ones fall to the bottom of the screen and new symbols fill the empty spaces from above. The drops continue until a drop brings no winning combination.
Multiplier markers
Whenever a symbol settles a win, a marker is generated in its position, starting at 2x. If another win lands above that marker, it doubles, up to 1024x. The marker multiplies the symbols that win above it, and if one winning block covers several markers their values are added together.
In the main game the markers last until the eliminations end. In free games they stay until the free games finish, so they can keep growing across every elimination.
Free games and Candy Bombs
3, 4, 5, 6 or 7 Scatters in the main game give 10, 12, 15, 20 or 30 free games, and the Scatter pictures can show up in the free games too, where the page prints a line reading 2, 3, 4, 5, 6 or Scatter that awards additional spins of 5, 10, 12, 15, 20 or 30; how the lists pair up is not clear as printed.
The Candy Bomb appears only in free games. It waits until the current elimination ends, then blows up the scoring symbols in its own 3x3 area while doubling the matching multiplier. It does not blow up special symbols.
Buying free games
The page describes two purchases made in the main game: 50x the play amount for free games, or 250x for the Super Free Game, where at least 1 Candy Bomb appears on every spin. It states that a purchase triggers the feature at once; it prints no return percentage for it. It is a paid shortcut.
Tips
Check the bet shown before each spin, set a budget for the session and stop when you reach it. The paytable numbers are for an example bet of 50, so yours will differ. Tapping the middle of the reels also starts a spin, and the game cannot switch between portrait and landscape.
Candy Rush paytable
Numbers printed on the rules page for an example total bet of 50, by the number of connected identical symbols (from 5 to 15+); they change with your bet.
| Symbol | 15+ | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Orange star candy | 3,000 | 1,500 | 1,000 | 750 | 500 | 250 | 150 | 120 | 100 | 75 | 50 |
| Pink heart candy | 1,500 | 1,000 | 750 | 500 | 300 | 150 | 120 | 100 | 75 | 50 | 30 |
| Blue gumdrop candy | 1,000 | 750 | 500 | 300 | 150 | 120 | 100 | 75 | 50 | 40 | 25 |
| Green striped diamond candy | 750 | 500 | 300 | 150 | 120 | 100 | 75 | 50 | 40 | 25 | 20 |
| Orange jelly bean | 500 | 300 | 150 | 120 | 100 | 75 | 50 | 40 | 25 | 20 | 15 |
| Blue jelly bean | 300 | 150 | 120 | 100 | 75 | 50 | 40 | 25 | 20 | 15 | 12 |
| Green jelly bean | 150 | 120 | 100 | 75 | 50 | 40 | 25 | 20 | 15 | 12 | 10 |
Rules and paytable taken from the in-game help pages in October 2026.
