Six reels and 15,625 ways
Each way is read from the leftmost reel rightwards over adjacent reels, SCATTER aside; within one way only the highest symbol pay is awarded. The Help Page prints Way wins = Credit X Corresponding multiplier according to paytable.
In this Cascading Feature, winning symbols clear, new ones fill the gaps, and it repeats until no win is left.
Three kinds of WILD
The regular WILD, limited to Reels 2, 3, 4, 5 and 6, stands in for every other symbol except SCATTER. The Wizard WILDs, Ice Wizard and Fire Wizard, appear on Reels 2 and 5 only in the main game and Free Game, and also substitute all symbols except SCATTER.
The Element Multiplier zones
In the main game and Free Game, Ice Wizard and Fire Wizard Element Multiplier Zones sit on top of the screen. After win calculation, every Ice Wizard or Fire Wizard symbol on the reels adds x2 to its own zone. That multiplier is added to the next cascading win combination, then those Wizard symbols are removed so new symbols can cascade.
Without matching element symbols on the reels, a win is not multiplied; a WILD forming no win means no accumulation.
VS Feature: the Bonus Battle
When Ice Wizard and Fire Wizard are on the reels in equal numbers, the Bonus Battle starts. Each Wizard generates a random multiplier from x2 to x10, totalled separately for Ice and Fire; both totals are combined, added to the winning Element Multiplier Zone and applied to the next cascade win. Printed example: 1 Ice Wizard (x3) and 1 Fire Wizard (x5) give x3 + x5 = x8 in the Fire Wizard zone.
Free Game and Buy Free Spins
SCATTER symbols can appear anywhere on the reels. Four or more open the Free Game Feature and its 10 Free Spins; every SCATTER beyond four in that spin adds another 1 to 3. SCATTER pays only Free Spins, never adding to total win. Free Spins can be retriggered, the Total Bet matches the triggering spin, and the Element Multiplier accumulates until the Free Game ends.
The Paytable also lists Buy Free Spins: x75 of the Total Bet to enter the Free Game at once.
Bet settings and buttons
Value, Level and Bet are set by sliding in the settings menu, or the total bet is changed with + and -. Spin cost = Value X Level X Credit, for example 0.01 X 1 X 20 = 0.20. Auto Play is set between 10 rounds and infinity.
Paytable: five high symbols, five letters
Under High Symbol, the purple wizard hat leads with 1.00 for 6, followed by the red book, green potion, lantern and broom; Low Symbol lists A, K, Q, J and 10, each for 6, 5, 4 and 3 symbols.
Frosty and Flamy paytable
Values as printed on the Paytable page (1. Symbols Payout Values, High Symbol and Low Symbol) for 6, 5, 4 and 3 symbols. The Help Page says Way wins = Credit X Corresponding multiplier according to paytable.
| Symbol | 6 | 5 | 4 | 3 |
|---|---|---|---|---|
| Purple wizard hat | 1.00 | 0.50 | 0.30 | 0.20 |
| Red book | 0.40 | 0.30 | 0.24 | 0.16 |
| Green potion | 0.30 | 0.24 | 0.20 | 0.12 |
| Lantern | 0.24 | 0.20 | 0.16 | 0.10 |
| Broom | 0.20 | 0.16 | 0.12 | 0.08 |
| A | 0.16 | 0.12 | 0.08 | 0.06 |
| K | 0.10 | 0.08 | 0.06 | 0.04 |
| Q | 0.10 | 0.08 | 0.06 | 0.04 |
| J | 0.08 | 0.06 | 0.04 | 0.02 |
| 10 | 0.08 | 0.06 | 0.04 | 0.02 |
Rules and paytable taken from the in-game help pages in October 2026.
New members: free RM20 angpao, no deposit needed (Free Event games only). Terms apply.
