Transforming Gold To WILD, step by step
As the pages print them:
- During any spin, symbols on reels 2, 3, 4 and 5, excluding WILD and SCATTER, may randomly appear as golden symbols.
- Golden symbols that are part of a winning combination turn into WILD symbols before cascading happens.
- If they are part of the new winning combination after the cascade, they are replaced with new symbols from above after calculation.
Reels that change size every spin
Each reel gets a random number of symbols: reels 1 and 6 up to 7, reels 2 to 5 up to 6, for up to 200,704 ways. The Top Cart Reel above reels 2 to 5 spins from right to left. Wins run left to right on adjacent reels from the leftmost reel, regardless of size, except SCATTER. Only the highest symbol pay is awarded under the same way.
Cascades and the Top Cart Reel
Winning symbols are removed and new symbols fall into their place. On the Top Cart Reel the empty position is filled from the right instead. This continues until no new winning combination is available. The gold feature does not happen on the top cart reel, and a gold symbol will not appear on 1x1 symbols.
WILD and SCATTER
The WILD substitutes all symbols except SCATTER and appears on reels 2, 3, 4, 5 and 6 only, in the main game and free game. 4 or more SCATTER anywhere trigger the Free Game Feature; SCATTER wins give Free Spins only.
Choosing your Free Game
At the start you choose 1 of 3 options, which decides the free spins and the bonus multiplier. The selection screen on the Paytable page shows:
- 15 Free Spins, multiplier starts at x2
- 10 Free Spins, multiplier starts at x3
- 6 Free Spins, multiplier starts at x5
Free Game rules and Buy Free Spins
Additional free spins cannot be retriggered. The Total Bet stays the same as on the triggering spin, and the Free Game ends when no free spins remain. Buy Free Spins: x100 of the Total Bet buys the selected Free Spins with a Starting Multiplier and enters Free Game mode instantly.
Reading the paytable
Columns are 6, 5, 4 and 3 of a kind. The panther leads with 0.50 for 6, then the wolf, the mandrill and the ram. The owl and the cobra share values, as do A and K; Q, J and 10 share the lowest set. The Help Page says symbol wins = Credit X the corresponding multiplier according to the paytable.
Gold Panther Maxways paytable
Values as printed on the help page for 6, 5, 4 and 3 of a kind; the Help Page says symbol wins = Credit X the corresponding multiplier according to the paytable.
| Symbol | 6 | 5 | 4 | 3 |
|---|---|---|---|---|
| Panther | 0.50 | 0.20 | 0.15 | 0.10 |
| Wolf | 0.30 | 0.15 | 0.10 | 0.08 |
| Mandrill | 0.25 | 0.12 | 0.08 | 0.05 |
| Ram | 0.20 | 0.10 | 0.06 | 0.04 |
| Owl | 0.15 | 0.08 | 0.05 | 0.03 |
| Cobra | 0.15 | 0.08 | 0.05 | 0.03 |
| A | 0.08 | 0.04 | 0.03 | 0.02 |
| K | 0.08 | 0.04 | 0.03 | 0.02 |
| Q | 0.05 | 0.03 | 0.02 | 0.01 |
| J | 0.05 | 0.03 | 0.02 | 0.01 |
| 10 | 0.05 | 0.03 | 0.02 | 0.01 |
Rules and paytable taken from the in-game help pages in October 2026.
New members: free RM20 angpao, no deposit needed (Free Event games only). Terms apply.
