Symbols and the paytable
The Paytable page shows eight paying symbols and the Wild symbol, with a value for each size of combination: 25 or more, 21 to 24, 17 to 20, 13 to 16, 9 to 12, 7 to 8 and 5 to 6 symbols. The disco ball is the top symbol at 3000, 500, 400, 250, 100, 50 and 10, and the turntable follows at 2000, 350, 300, 200, 80, 30 and 8. The headphones and the microphone both pay 500, 250, 200, 150, 50, 20 and 5.
A, K, Q and J all pay 100, 25, 20, 15, 5, 2 and 1. The Game Rules page says a combination win in cash equals the Paytable value multiplied by the bet size and bet level, so these values are not RM amounts.
Feature activation
At the start of any main game spin, 3 activation spots are randomly positioned on the reels behind the symbols. A win involving the symbol with the yellow spot activates the Bass Blast Feature, the green spot activates the Mass Transform Feature, and the red spot activates the Wild Deejay Feature.
When there is no more win on the reels and at least one feature is activated, the activated features are triggered in the order Bass Blast, Mass Transform, Wild Deejay. Each can only be triggered once in the main game.
Bass Blast, Mass Transform and Wild Deejay
When Bass Blast is triggered, all Ace, King, Queen and Jack symbols on the reels are removed. When Mass Transform is triggered, 10 symbols, each a disco ball, turntable, headphones or microphone, are randomly added to the reels. When Wild Deejay is triggered, 7 Wild symbols are randomly added to the reels.
Bonus Feature
During any main game spin, winning symbols that explode are accumulated in the collection bar above the reels, and the bar resets to zero at the start of any spin. If 65 winning symbols are collected, the Bonus Feature is triggered during the round with no winning combination. At its start the Bass Blast, Mass Transform and Wild Deejay Features are all activated, and the win multiplier is x1.
During the Bonus Feature, if there are one or more winning symbols on the reels, after wins are paid and the new symbols have cascaded down, the win multiplier is increased by 1. After any feature is triggered, its activation spot returns to a random position on the reels. The Bonus Feature ends when there is no winning combination and no activated feature.
Rave Party Fever paytable
Values printed on the Paytable page by number of symbols in the combination; the rules page says winnings are these values multiplied by the bet; they are not RM amounts.
| Symbol | 25+ | 21~24 | 17~20 | 13~16 | 9~12 | 7~8 | 5~6 |
|---|---|---|---|---|---|---|---|
| Disco ball | 3,000 | 500 | 400 | 250 | 100 | 50 | 10 |
| Turntable | 2,000 | 350 | 300 | 200 | 80 | 30 | 8 |
| Headphones | 500 | 250 | 200 | 150 | 50 | 20 | 5 |
| Microphone | 500 | 250 | 200 | 150 | 50 | 20 | 5 |
| A | 100 | 25 | 20 | 15 | 5 | 2 | 1 |
| K | 100 | 25 | 20 | 15 | 5 | 2 | 1 |
| Q | 100 | 25 | 20 | 15 | 5 | 2 | 1 |
| J | 100 | 25 | 20 | 15 | 5 | 2 | 1 |
Rules and paytable taken from the in-game help pages in October 2026.
