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Pragmatic Play game guide

Bow of Artemis: coloured marks and The Hunt

Bow of Artemis is a forest hunt on an 8x8 grid, watched over by a mythology-style archer in white and gold with a bow in hand. Two things drive it: coloured marks hidden behind symbols that set off spin features, and THE HUNT, a meter that counts exploding symbols and opens a five-level feature. At BolehSpin you open it from the Pragmatic Play lobby in your phone browser, with no app or separate game ID, using one BolehSpin account.

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Bow of Artemis game screen on Pragmatic Play at BolehSpin
Bow of Artemis game screen on Pragmatic Play at BolehSpin

At a glance

Grid
8x8
Wins
Blocks of 5+ connected sideways or up and down
Spin features
6 coloured marks
THE HUNT
From 105 points, up to Level 5
Buy THE HUNT
100x current total bet
Max win
10,000x bet, as printed

Six coloured marks

In the base game, coloured marks can appear behind symbols on any spin. When a win lands on top of a marked spot, the feature for that colour plays after the tumbles end. Brown starts THE CHASE BEGINS, clearing the screen for new symbols. Teal gives WILD PACK, turning every copy of one random symbol into Wilds. Purple gives BIG GAME HUNTER, adding random 2x2 blocks of one symbol. Red gives COLOSSAL GAME, a single 3x3, 4x4 or 5x5 block. Blue gives LUCKY WILDS, 5 to 15 Wilds in random places. Green gives POWER, 10 to 30 copies of a random paying symbol.

If several are won on one spin they play in that same fixed order, from THE CHASE BEGINS to POWER. The Wild appears only through WILD PACK and LUCKY WILDS, substitutes for all symbols and can join several wins with different symbols at once.

How THE HUNT fills

Every winning symbol that explodes in the tumbles is counted on THE HUNT meter. The meter goes back to zero when a tumble brings no more winning symbols. At 105 points from one base spin, THE HUNT starts at Level 1 with no starting multiplier; 130, 155 or 185 points start it at x2, x3 or x5. That multiplier applies to all wins in the feature.

Each level plays all six spin features once, in order. Collect enough winning symbols to move up: 140 for Levels 2 and 3, 152 for Levels 4 and 5, each adding x1 to the multiplier, with bigger counts adding x2, x3 or x5 (full table below). The feature ends when a level falls short or Level 5 is done. The bonus sentences for Levels 3 to 5 say 'collected during Level 1', which we repeat as printed.

Buying THE HUNT

For 100x the current total bet, THE HUNT can be bought straight from the base game. A bought round uses its own thresholds, listed in the table. Buying is an option, not a requirement.

Grid, tumbles and symbols

Symbols pay in blocks of at least 5 joined horizontally or vertically. Winning symbols vanish, the rest fall and new ones drop in until no wins or spin features remain. A blue bear tops the table, then a green wolf and a bronze stag, with A, K, Q and J below. Bets run from RM0.20 to RM480.00, and wins are capped at 10,000x bet.

Hunting on a budget

Choose a budget before you start and use small bets while you learn the marks. Stop when the budget is spent; THE HUNT is a feature, not a target.

Bow of Artemis paytable

RM amounts the rules page shows for connected blocks of each size at a total bet of RM2.00; they change with your bet.

Symbol25+20-2415-1912-149-118765
Blue bear2,000.00400.00100.0050.0025.0010.005.003.002.00
Green wolf1,000.00200.0050.0025.0015.005.002.501.501.00
Bronze stag600.00100.0030.0015.007.502.501.501.000.60
A300.0050.0020.0010.005.001.501.000.600.50
K200.0040.0015.007.504.001.200.800.500.40
Q150.0030.0010.005.003.001.000.600.400.30
J100.0020.007.504.002.000.700.400.300.20

Spin feature marks

MarkFeatureWhat it does
BrownTHE CHASE BEGINSScreen cleared, new symbols brought in
TealWILD PACKAll instances of one random symbol turn wild
PurpleBIG GAME HUNTERRandom 2x2 blocks of the same symbol added
RedCOLOSSAL GAMEA random 3x3, 4x4 or 5x5 block of one symbol added
BlueLUCKY WILDS5 to 15 WILD symbols added
GreenPOWER10 to 30 of a random paying symbol added

THE HUNT level thresholds (winning symbols)

LevelTo advance (+x1)For +x2 / +x3 / +x5Bought round: to advanceBought round: +x2 / +x3 / +x5
Level 1 start105 points130 / 155 / 185 points (start at x2 / x3 / x5)--
Level 2140165 / 190 / 220125145 / 165 / 210
Level 3140170 / 190 / 220130150 / 180 / 230
Level 4152190 / 200 / 220140160 / 190 / 240
Level 5152190 / 200 / 220160180 / 210 / 250

Rules and paytable taken from the in-game help pages in October 2026.

Bow of Artemis FAQ

What makes a coloured mark work?

A win has to land on top of the marked spot. Its feature then plays after the tumbles from that spin finish.

Where do Wilds come from in Bow of Artemis?

Only from the WILD PACK and LUCKY WILDS features.

What resets THE HUNT meter?

It returns to zero when a tumble brings no more exploding winning symbols.

How does THE HUNT end?

When you do not collect enough winning symbols to reach the next level, or after the spin features of Level 5 have played.

Where is Bow of Artemis at BolehSpin?

Open Bow of Artemis from the Pragmatic Play lobby in your phone browser and log in with your BolehSpin account.

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Follow the marks into The Hunt

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