Clusters instead of lines
The help page describes cluster pays, not paylines. A win is a block of at least 5 matching candies connected horizontally or vertically, anywhere on the 7 x 7 grid. Only the highest win is paid for each combination, and wins from several blocks are added together.
After a win the candies in it disappear, the rest fall and new ones drop in. This cascade carries on until no new win forms, and the total is paid once the whole chain from the base spin is finished.
Spots that remember where candies popped
Each place where a winning candy is removed gets marked. A second removal there turns the mark into a x2 multiplier, and every further removal doubles it. The help page picture runs x2, x4, x8 up to x128, and the page states a maximum of x128.
A spot multiplies any winning combination that sits on top of it. If one win covers several spots, their values are added together. In the main game the spots stay until the cascade sequence ends. Part of this paragraph on the help page is drawn as small pictures, so the saved text reads in pieces.
How Wilds arrive and why they explode
The Wild is a swirl candy and replaces every symbol except the Scatter. Every two cascading wins in one spin award a Wild, which is placed at random on a marked spot. You can get up to 4 Wilds in a spin.
When no winning combination is left but Wilds are still on the screen, they change into Wild bombs and explode. A bomb destroys the candies next to it, except Scatters, and the gaps refill from above so the cascade can continue.
Free Game and spots that stay
The Scatter is a candy dispenser and can land on any reel. Three or more anywhere start the Free Game: 3 give 10 free spins, 4 give 12, 5 give 15, 6 give 20 and 7 give 30. The same counts during the Free Game add that many more spins. No cash pay for the Scatter is printed.
The big change in free spins is that marked spots and their multipliers stay in place until the Free Game ends, and they can keep growing over later cascades. Free spins use the same bet settings as the spin that triggered them.
Keeping your play sweet
The paytable is shown for a bet of 1 and follows your bet level, so check it at your own bet. Set a budget first, use small bets while you watch the marks and bombs, and stop when the budget is used. The help page describes no feature you can buy.
Sweet Land paytable
Pays for a connected block of 5 to 15 or more matching candies, shown for a bet of 1 as on the help page.
| Symbol | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 or more |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Blue oval candy | 0.10 | 0.15 | 0.20 | 0.25 | 0.30 | 0.50 | 0.75 | 1.00 | 2.00 | 4.00 | 8.00 |
| Purple jelly bean | 0.15 | 0.20 | 0.25 | 0.30 | 0.50 | 0.75 | 1.00 | 1.25 | 2.50 | 5.00 | 10.00 |
| Green gumdrop | 0.20 | 0.25 | 0.30 | 0.50 | 0.75 | 1.00 | 1.25 | 1.50 | 3.00 | 6.00 | 12.00 |
| Orange candy | 0.25 | 0.30 | 0.50 | 0.75 | 1.00 | 1.25 | 1.50 | 2.00 | 4.00 | 8.00 | 16.00 |
| Pink swirl candy | 0.30 | 0.50 | 0.75 | 1.00 | 1.25 | 1.50 | 1.75 | 2.50 | 5.00 | 10.00 | 20.00 |
| Red heart candy | 0.50 | 0.75 | 1.00 | 1.25 | 1.50 | 2.00 | 2.50 | 5.00 | 10.00 | 20.00 | 40.00 |
| Yellow star candy | 0.75 | 1.00 | 1.25 | 1.50 | 2.00 | 2.50 | 3.00 | 6.00 | 12.00 | 25.00 | 50.00 |
Rules and paytable taken from the in-game help pages in October 2026.
