Blocks on an 8x8 grid
Page 1 sets the rule for the whole 8x8 board: a gem pays only as part of a block of at least 5, linked horizontally or vertically. The paytable has nine count bands, from 5 up to 25+. Each winning combination is paid at its highest value only, and when more than one block wins, page 5 adds them into one total.
Winning gems are paid and vanish, the rest fall and new gems drop in from above, until a tumble brings no new win or spin feature.
The five coloured marks
In the base game, coloured markings can appear behind symbols. A win on a marked spot triggers the spin feature of that colour once all tumbles of the spin finish.
- Blue, NUCLEAR: the screen is cleared and refilled.
- Pink, WILD GEM: every copy of one random symbol turns Wild.
- Brown, SQUARES: random 2x2 blocks of one symbol are added.
- Red, COLOSSAL SYMBOL: one 3x3, 4x4 or 5x5 block of one symbol is added.
- Green, LUCKY WILDS: 5 to 15 Wilds are added in random places.
A Wild that only comes from features
The Wild, a golden frame with a green stone, substitutes for all symbols but appears only through WILD GEM and LUCKY WILDS. One Wild can join several winning blocks of different symbols, and no pay is printed for it. Several features won on one spin play in a fixed order: NUCLEAR, WILD GEM, SQUARES, COLOSSAL SYMBOL, LUCKY WILDS.
Gold Fever: a meter and five levels
Winning symbols that explode during tumbles fill the GOLD FEVER meter, which drops back to zero when a tumble brings no more winners. Collecting 114 points from one base game spin triggers Gold Fever once that spin ends.
It starts at level 1. On every level each spin modifier is guaranteed to play once, in order, and wins carry a multiplier that starts at 2x. Collecting winning symbols moves you up: 116 for level 2 (4x), 120 for level 3 (6x), 125 for level 4 (8x), 132 for level 5 (10x). It ends when a target is missed or level 5 is finished.
Buying Gold Fever, as printed
Page 4 prices Gold Fever at 100X current total bet. A bought round has its own targets, 116, 121, 129 and 138 winning symbols for levels 2 to 5, with the same multipliers. The rules pages do not mention an Ante Bet. We do not recommend buying.
Reading the board calmly
Every RM figure in the gem table belongs to a total bet of RM2.00, and page 5 allows bets from RM0.20 to RM480.00. Set a budget, keep bets small while you learn the mark colours, and stop when it is used. The rules pages print no maximum win.
Gems Bonanza paytable
RM amounts the rules page shows at a total bet of RM2.00 for blocks of 5 to 25+ connected gems; they change with your bet.
| Symbol | 25+ | 20-24 | 15-19 | 12-14 | 9-11 | 8 | 7 | 6 | 5 |
|---|---|---|---|---|---|---|---|---|---|
| Red octagon gem | 2,000.00 | 400.00 | 100.00 | 50.00 | 25.00 | 10.00 | 5.00 | 3.00 | 2.00 |
| Purple pentagon gem | 1,000.00 | 200.00 | 50.00 | 25.00 | 15.00 | 5.00 | 2.50 | 1.50 | 1.00 |
| Green square gem | 600.00 | 100.00 | 30.00 | 15.00 | 7.50 | 2.50 | 1.50 | 1.00 | 0.60 |
| Teal triangle gem | 300.00 | 50.00 | 20.00 | 10.00 | 5.00 | 1.50 | 0.80 | 0.60 | 0.50 |
| Orange octagon gem | 200.00 | 40.00 | 15.00 | 7.50 | 4.00 | 1.20 | 0.80 | 0.50 | 0.40 |
| Pink square gem | 150.00 | 30.00 | 10.00 | 5.00 | 3.00 | 1.00 | 0.60 | 0.40 | 0.30 |
| Blue diamond-shaped gem | 100.00 | 20.00 | 7.50 | 4.00 | 2.00 | 0.70 | 0.40 | 0.30 | 0.20 |
Gold Fever levels
| Level | Triggered round | Bought round | Win multiplier |
|---|---|---|---|
| 1 | start (114 points to trigger) | start | 2x |
| 2 | 116 | 116 | 4x |
| 3 | 120 | 121 | 6x |
| 4 | 125 | 129 | 8x |
| 5 | 132 | 138 | 10x |
Rules and paytable taken from the in-game help pages in October 2026.
